The Role-Playing Game And The Game Of Role-Playing
The Ludic Self and Every day Life (D. Waskul)
Abstract:
"Games are world-building activities" (Goffman 1961) *worldbuilding + spacial*
"games present an ideal context for examining a wide range of social and cultural
dynamics. How player in fantasy role playing games negotiate themselves in the precarious margins between reality, imagination, and fantasy. I inverstigate this dynamic in context of traditional dice-based role-playing games - overwhelmingly, D&D"
The Ludic Self and Every day Life (D. Waskul)
Abstract:
"Games are world-building activities" (Goffman 1961) *worldbuilding + spacial*
"games present an ideal context for examining a wide range of social and cultural
dynamics. How player in fantasy role playing games negotiate themselves in the precarious margins between reality, imagination, and fantasy. I inverstigate this dynamic in context of traditional dice-based role-playing games - overwhelmingly, D&D"
Comments
Post a Comment