"Salen and Zimmerman [27, p.453] argue for a replacement of the
“immersive fallacy” of total identification with a notion of doubleconsciousness,
in which the player adopts the persona of the
character in relation to the gameworld while remaining aware of
her own existence as a player manipulating a game object. Gee
[9] suggests the emergence of a shared “projective identity”
between the poles of the avatar’s virtual identity and the player’s
real-world identity, and this model serves as the foundation for
Waggoner’s [29] study of the relationship between players and
their avatars in The Elder Scrolls III: Morrowind (Bethesda,
2002)." (Vella, 2013)
The name Proteus comes from the Greek God who can take on a multitude of forms. When a player has multiple characters that he/she would consider being extensions of their selves, we call that The Proteus Effect (GameSpot, 2014). When a player takes on a characters role they begin to play upon the way they perceive their character should act. When this occurs, similar to Greek mythology, they are taking on another form and thus becoming 'protean'. Jeremy Baileson, an associate professor at Stanford University and Infinite Reality's co-writer explains the Proteus effect being "(a) phenomenon where people change their in-game behavior based on how they think others expect them to behave" (Baileson, 2007). A study at the Stanford university suggests that avatars shape their owners. Meaning that an in-game character that a player takes on may in fact affect the actual real-world-self of the player. According to Bailenson "Avatars are not just or...
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